Francis Bezooyen

Samples in this section are taken from my personal and professional work as a texture artist and modeler. Unfortunately, not all of my professional jobs are represented, due to no-disclosure agreements and the like that are still in effect. Please view my Resume/CV to get a more complete idea of the roles that I have played.

Best and Most Recent
Project: TNGsophia
Type: Photo-real Digital Double Modeling and Texturing
Project: JnP - Twig
Type: Full process character development for Bashbang Productions
Project: TNGvfx - Test
Type: Photo-real Digital Double Modeling and Texturing
Project: JnP - Petunia
Type: Full process character development for Bashbang Productions
Project: JnP - Stone
Type: Full process character development for Bashbang Productions
Project: JnP - Misc
Type: Models, Textures, Shaders for BashBang Productions
Project: Thomas the Train
Type: Models, textures, shaders, blendshapes
Project: Instruments
Type: Models, textures, shaders
Project: Rain Kid
Type: Character Modeling, texturing and shaders for collaborative independent short film
Project: Dragon Busts
Type: Digital Sculpting Exercises
Project: Self Portrait
Type: A Personal Project - Full process character development
Project: Faerie
Type: A Personal Project - Full process character development
Project: Phil
Type: A Personal Project - Full process character development
Other
Project: Steam Ram
Type: Game Model Texturing for Hive Media
Project: HNA - Troll03
Type: Character Texturing for the film Happily N'ever After
Project: HNA - Wizard
Type: Character Texturing for the film Happily N'ever After
Type: Texturing For Viva Pinata Television Series
Type: Texturing For Viva Pinata Television Series
Project: Caveman
Type: A personal project
Project: Misc
Type: Miscelaneous projects