For a PDF download of my resume click here.
Summary of Skills and Experience:
Over the last nine years I have acquired a wide range of skills through training, professional and volunteer experience. The following list represents some of the skill-sets that I have developed over this period.
My education and professional history in animation/vfx and web development have given me significant skills and experience in the following production roles and software use:
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Modeling
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Texturing
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Blend-shapes
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Traditional Animation
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3D Animation
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Match-move
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Character Design
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Maya
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XSI/softimage
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Zbrush
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Mari
My training at BCIT and freelance web development work has given me experience in the following programming languages and related disciplines:
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Xhtml/HTML
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CSS
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Javascript
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C
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Java
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SQL
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Computer Architecture
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Systems Analysis and Design
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Discrete and Other Mathematics
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Graphic / Web Design
Between my professional experience, training at BCIT and other activities, I have gained valuable experience in the following activities:
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Recruitment
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Assessing Other Artists Work
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Documentation
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Public speaking
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Business writing and presentation
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One-on-one tutoring
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Lead modeller on a number of high profile projects developing digital doubles for vfx
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Responsible for assessing and approving applicants
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Aided in recruiting new artists
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Set the standard of quality that would be expected for the project
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Created assets, and developed and documented procedures and requirements that would facilitate the work of the team
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Worked closely with new recruits to help them improve their skills and ensure that their work met the standards required for the project, and was completed in a timely manner
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Worked closely with superiors to ensure that all information required for the artists was provided, and that all requirements for the project were properly understood by myself and subsequently the team
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Freelance Modeler creating digital doubles for a television pilot
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Freelance Modeler creating assets for commercials
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Graphic Designer / Web Developer - various clients - April 2009 to Present
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Texture Artist - a few short term projects - 2007 to 2009
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Concept Artist / Character Modeler / 3D Generalist for internal project
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3D Generalist for an online children's game
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Managed large-scale project assets
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Developed and documented procedures for the creation of flash based game characters to be followed by over-seas outsource studios
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Developed Help information format and presentation for online children’s game
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Graphic Designer / Web Developer
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Modeled, Textured and created blendshapes on CG-Hybrid season of Thomas the Train
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Acted as principal Modeler and Texture artist for Nitrogen Studio’s contract winning full-CG test of Thomas the Train
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Developed textures and shaders for characters, props and sets on seasons 1 and 2 of Viva Pinata
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Served on the Research and Development team for Bardel’s pitch for the Word World television series
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Animator on Garfield 2 and a few commercials
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Match Move Artist on Dr. Doolittle 3
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Character Texture Artist on the feature film Happily N’ever After
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Trained in C, Java, SQL, XHTML, CSS, Javascript, Systems Analysis/Design, Computer Architecture, Discrete and other Mathematics, Business concepts and Business Communications
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Developed strong capabilities in many 3D visual development skills using industry standard tools such as Maya, XSI and Photoshop
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Developed strong drawing, animation and design skills while being trained for all aspects of hand-drawn animation production